December 22, 2017

All You Can Eat Review


Disclaimer: I received this game for free from the developers.


All You Can Eat is a very short and simple "comic game", for the lack of a better term.

It plays like a point and click game, where you click to interact with objects and locations. You also have a few specific interaction options by dragging the items into the objects themselves. By solving some puzzles you will progress through the story and reach the point where you can export your gameplay to a PDF file and print.


Made by two indie developers with a unique approach and a very interesting way to keep your legacy. We really like the idea of being able to share our story with friends, without them even knowing it was a game, in the first place.

November 26, 2017

DOOM Review


DOOM became a mark in history as one of the best FPS games back in 1993. The new DOOM (2016) is by no means short of that. With a gameplay unique to its franchise, you will sure find it entertaining.


Gun Upgrades
DOOM's gameplay is very straight forward: Get some guns and convert demons into piles of flesh and blood. By itself is nothing new, what does make its playstyle unique is the mechanic called Glory Kill, which you might not wrongly assume by its name it is extra gory for an already sanguinary game. After weakening demons enough they enter a staggered state that allows you to kill them with your hands. Who needs guns anyway? More than that, the demon's body part you are aiming at and your position relative to it will change what animation gets executed, no easy feat may we add. Although Glory Kills are a small addition to the genre, it has deep implications in the way the game is played as well as how powerful it makes you feel.

Runes
Progression through the game is done primarily by moving through the story. You also get 3 secondary progression systems that will make you more powerful as you play. The first is adding bonuses to your weapons by finding gear drones, completing battles, challenges and finding secret spots on each story chapter. The second is increasing your suit power by finding elite guards and argent cells scattered through the stages. The third is through powerful runes that will add/change specific mechanics of the game by completing rune trials.

Although not a direct gameplay mechanic in itself the animation system created for the game has to be mentioned. Every creature has multiple reactions depending where it was shot at and with varying degree of pain. From simple twitches to full rage reactions for heavy damage, if you keep an eye out for these you will be amazed by the variety and responsiveness of the creatures to your actions.


With outstanding music, well paced fast action gameplay, and an aggressive mechanic DOOM will sure keep you on your toes! More than that, it effectively make you feel like the only one that can possibly stop hell from taking over! A decent multiplayer with user made content will also extend the gameplay if you are into it.


PS: There is much more to the animation system than we could possible mention here. If you are interested you can hear about it first hand from the developers themselves: Bringing Hell to Life: AI and Full Body Animation in DOOM (GDC Vault subscription needed).

October 27, 2017

Hero Generations: Regen Review

Hero Generations: Regen is a rogue like strategy game where you have to balance between adventuring and managing your life span.


Time for Adventure!
The gameplay is simple, each character has a maximum number of years to live and each turn/move/action in the game grid takes away 1 year of that counter. During that time you can train your character, kill monsters, build cities, explore the map and find love. Before you reach the end of your life time you need to find an accepting mate to keep your bloodline going. In case you fail, it is game over. If you succeed you will be prompted to draw the attributes that your child inherits from a pile of cards. The quantity of draws you get is influenced by life span left, up to a cap of 16 draws and some traits you might posses.

Still got 120 left!
There is no long-term progression for the game. Every new game is self-contained and no progress is carried over. That said, the game does have a power progression as you go through the generations and accumulate resources and build cities that can empower your character. And if you survive long enough each generation card becomes stronger. Despite all that, having a longer lifespan is a clear advantage over everything else.

World Grid almost fully built.
Speaking of building you going to need gold in order to build. Gold can be acquired through combat, quests, and from buildings themselves (like farms). You can also use gold to purchase items from merchants, including a very special traveling one that can offer some of the best gear in the world. So keep those farms running!


Hero Generations Regen is a simple, enjoyable and unique game. Despite some minor issues like uselessness of damage, excessive randomness and a "rigged" feeling from the combat power system, the game presents a unique approach to using life span that we wish more adventure games would take.

September 28, 2017

Firewatch Review



Firewatch is a beautifully complex and simple mystery exploration game that will make you think twice about every other game that ever gave you a speech option.


The gameplay itself is very simple, as you walk around the world looking for clues you will contact your boss, Delilah, through a radio. This interaction, although simple in nature, was taken through great lengths to be extremely impactful. Every choice you make, every line you choose will affect your relationship with Delilah, changing the answers she gives, the comments she make and even the information she will give you.

Like other exploration games the only form of progression is going through the story, like reading a book. But more than being just one of those really great books, you will truly get the opportunity to choose the personality of your character and how he interacts with the story and others characters in it.


Firewatch is by far one of the best games of its kind. The art style fits perfectly with the game, the plot is well written and the voice over is exceptional! It brings not just character to life but also to every moment and every interaction you go through. Although the complexity of the game really shines when you do multiple playthroughs, being able to play the game once and never really realizing how your choices influenced the subsequent interactions is a statement to the lengths the developers went to make an amazing game.

August 28, 2017

Knights of Pen and Paper 2 Review


Knights of Pen and Paper 2 is a simple, humorous and straight forward game that perfectly captures the feeling of a nerdy Pen & Paper session.


Character creation screen
As any RPG you will start building your character, your choice of player, race and class. That combination will determine the basic attributes and skills available to that one character. Gameplay itself is very straight forward, every challenge is a turn based battle. You can attack, block or use an item. Each character has four different skills that can synergize well with specific classes or builds.

Progression through the game is simple, as you move through the story line you will level up your characters, strengthen your skills, find new item recipes and special gear. What makes the progression enjoyable though has nothing to do with the power leveling (unless you are into that), but the lines crafted to resemble that table top kind of session. Filled with game references and popular culture, you are sure to get more than a couple. And, did we mention the piles of gold that fund your next expedition?

Item store
Gold is the most important resource you need. With it you can buy new and better equipment, consumable items to aid your exploring, furniture to your Game Room (that gives you party wide bonuses) and even reset your already playing characters. Annoyingly though you also need gold to travel around the map, so don't spend it all at once! We recommend keeping at least 50 coins for those travel heavy quests.


Even though the combat is simple and each characters only have four skills, there are many combinations to be made, specially when you take the character creation, equipment and the game room furbishing into consideration. Despite all that complexity, it still is an easy game that you don't have to worry too much and can just enjoy. As any table top game, there is no right or wrong here, just having fun. Added bonus for ease of saving the game and coming back right where you left it, even inside dungeons!

July 29, 2017

Bioshock Infinite Review


Bioshock Infinite is the third and final game of the Bioshock series. A First Person Shooter (FPS) game in an advanced futuristic past, where you go to Columbia, a floating city, to find and bring home the captive Elizabeth. An amazing game winner of so many awards, and for good reasons!


Sky-Hook sequence.
As any other FPS you will shoot things around. With 9 unique weapons (and 4 variants of some of those) you will lay waste to those who oppose you. Being able to carry only two different weapons at any moment gives a more meaningful choice between your favorite weapon and something with more bullets. The big difference from other shooter games is that you have access to Vigors, a kind of magic power developed through science and with very unique mechanics. From purely dealing damage to controlling enemies, you will find they can give way to many varied builds and play styles, specially when combined with the right weapons. On top of that there is the Sky-Hook, an aerial rail that allows you to quickly traverse the environment and surprise your opponents while giving some verticality to the combat.

Vigor vending machine.
Speaking of builds, as the plot unfolds you will have access to weapon, health, shield and vigor upgrades. Most of which you can buy in vending machines scattered around Columbia with a currency called Silver Eagles. This currency is found in the environment as loot or given by Elizabeth herself periodically. You will also find equipment scattered around the city that will allow you to further personalize your build with 4 simultaneous pieces. This equipment shines more on the later game or a replay, where you have more options to tweak and a better understanding of all the possible variations.

Elizabeth's interactions.
A unique aspect of the game is Elizabeth's presence. Unlike most games with companions, Elizabeth brings a unique support mechanic where she finds things your need in the environment, like ammo, medical packs and even cash. Although you are the one protecting here, she is never in the way, more like she is your sidekick. She also has spectacular animations, comments and interactions with the environment that really makes the story setting shine. 


Bioshock Infinite is, without a doubt, a masterpiece! The pacing is extremely well structured, most of the weapons/vigor/equipment variations increase the possibilities instead of being a different flavor of the same. On top of that you get an amazing setting, with a wonderful plot and first class art that will make the combat of the game feels secondary! Which is huge, since it is a shooter game! And if you do get the DLC's (and you should), you will have the opportunity to revisit Rapture from a different perspective, closing the series in an outstanding way.

June 29, 2017

Bioshock 1 Review


Bioshock is a First Person Shooter (FPS) game in which you find your way into an underwater city, Rapture, after a plain crash in the middle of the ocean. In this new and twisted place you will have to fight if you want to survive!


Plasmids and Tonics for sale.
Other than moving around and shooting things with 8 different weapons you will have access to a variety of special powers, the Plasmids! It is not magic my friends, it is genetic science. There are a wide variety of Plasmids, ranging from simply burning your foes, moving things with your mind to creating spectral decoys of yourself.  You can also find special serums called Tonics. They enhance your physical, combat and engineering skill. With that you will have plenty of choices for managing different play styles, but all of this power is not for free, you will need to gather Adam to pay for this.

An unprotected Little Sister.
Adam is a special currency that can only be gathered by interacting with the Little Sisters. They are the ones that can unleash your powers. Unfortunately they are not alone. Their protector, the Big Daddy, is there to prevent any wrong doing against them. And believe us, they are a force to be reckoned with! To help you break through them you will find weapon upgrades scattered into the city, giving your favorite weapons a much needed boost.

Hacking mini-game.
The singular thing about life in Rapture is that many of the challenges you face can be transformed into an advantage. All machines in the city can be hacked through a tile puzzle mini-game and forced to help you instead of the enemy. You can convince that Big Daddy to be your body guard. You will also find plenty of money laying around that you can use to restock in vending machines. One final interesting mechanic is discovering enemies weaknesses and gaining increased damage through repetitively photographing them.


Bioshock 1 has an amazing setting and great plot. A very unique art style and, despite being a little rough for today standards, a solid gameplay that marked the industry as one of a kind, not an easy feat considering all the shooter games out there! If you managed to get the remastered version you can watch some director commentary videos on two of the developers talking about the decisions behind the game and how their limitations, at that time, shaped the experience you have. If not, you can watch them on Youtube.

June 9, 2017

Fallout Shelter Update Review

Back in November 20th 2015 we reviewed Fallout Shelter for mobile devices. In March 29th 2017 it arrived on Steam. So free of our smaller devices processing limitations we decided to revisit the game and see what changed since then.

In summary, we have Nuka-Quantum bottles, pets, questing, crafting and customization. There are five new rooms: 

  • Weapon Workshop: Where you craft weapons.
  • Outfit Workshop: Where you craft clothing.
  • Theme Workshop: Allows you to change Living Quarters and Diner appearance. 
  • Barbershop: Used to customize a dwellers hair, beard and face.
  • Overseer's Office: Needed to send teams on quests.

Automatic return and legendary junk.
With the addition of crafting you can no longer find legendary gear while exploring the wasteland (they still come in the lunchboxes). Instead you will find legendary materials that will be used to craft the gear you want. A good change, since now you do not need to rely on luck to get exactly what you want and you also have access to outfits that were only acquired through lunchboxes before. There are also a couple weapons and outfits that can only be crafted, like the new powerful Dragon's Maw. Consequently wasteland exploring also changed a bit: Now you can have only 25 dwellers exploring at the same time and they have a limit on how much stuff they can carry. Once they reach such limit they will automatically start returning to the vault.

Fighting your way through a quest.
Once you build your Overseer's Office you will be able to choose from a list of available quests to send teams of up to three dwellers. These are special missions with special rewards, raging from simple gear to lunchboxes, pets, Nuka-Quantum and Mr. Handyman! With this addition your wasteland explorer dwellers also have a chance to come by special locations and do a "mini quest". Which can also provide the same rewards! Hence the addition of Nuka-Quantum, the definite monetization for a casual game like Fallout Shelter. Instead of waiting for the game timers in order to reach objectives, have dwellers return or even to craft gear you can spend some Nuka-Quantum and reap those rewards instantaneously!
Pets.

And finally, pets are a new kind of "gear" that you can equip individual dwellers with. Each pet ranges from common to rare and legendary. They give varied bonuses like more damage, faster training, chances for twins/triplets, decreased crafting time, etc. And since they are very scarce you can buy them directly from the store.


We think the game improved a lot since it was first released, specially with the "sell all common loot" button for exploring dwellers! Too bad themes don't go beyond triple sized diner and living quarters. But we are super happy that now you can find plenty of Mr. Handyman in the wasteland! Clicking to gather resources stop being fun after you've done it for hundreds of times, so he is an welcome break. Furthermore the pets and Nuka-Quantum are a great addition that in no way feels like we are forced to purchase those goods, as we can gather plenty on our own and save it for when we really want to speed up something.

May 26, 2017

Super Hexagon Review


Super Hexagon is an action 2D game for the lack of a better description. Your goal is to move around the central hexagon and evade the falling shapes.
Our best score for the 1st stage.

The game itself is super simple, you move to the left and right in order to get through cracks in the shapes that are coming down on the central hexagon. But in order to increase the difficulty and make it a challenging experience the shapes, colors and rotation will change constantly.


The game is hard and it makes sure you know that upfront as the very starting stage is labeled "hard". The soundtrack for the game perfectly matches the pace and stimulates the urgency of your actions. Despite its difficulty you can get a lot of enjoyment depending on how much you relish challenging yourself. Given its rapid nature is also a great game to boost any local party as the controls are simple and the challenge clear. Dexterity, perception and reaction time, this game will demand you to be your very best, every single second of it!

May 11, 2017

End Of The Mine Review


End of the Mine is an action 2D sidescrolling game in which you need to find out what happened to all your friends after a night of heavy drinking.


Gameplay itself is very simple, you move around and shoot creatures. You have a jet-pack to hoover and dash as you venture down the mine. Through your exploration you will find eight different weapons with slightly unique styles that you can upgrade twice for extra power.
Hidden chest and lots of ammo!

Progression happens as you complete each stage and defeat the boss. Some have a short animation and most drop a gun part, that you will use to unlock new weapons. You will also accumulate five different currencies to upgrade your weapons through defeating enemies and finding hidden chests.


We really like the idea of space mining, we love caves and crystals, but by the end of the game we felt it lacked polishing. There are too many similar guns and too many identical stages. Even the bosses themselves don't have a distinguished gameplay. You can easily shoot them to death with whatever weapon you upgraded the most. Too many currencies and so much ammo laying around for a mining operation. The game has great animation and we really like the art style, but it has bitten more than it could chew.

Update: While trying to reach out for the developers it seems like the studio closed and the website/e-mail addresses no longer exist... Too bad, as we wanted to see more of this. =/

April 14, 2017

Final Fantasy XIII-2 Review


Final Fantasy XIII-2 is the second part of the Final Fantasy XIII trilogy. In this game your goal is to travel throughout time and change the past, present and future!


The gameplay is just like before, walk around fighting creatures with a real time action bar by choosing between six character roles. Some differences though: You now play as Serah and Noel, the 3rd member of your group is a monster and can be chosen freely, but you can only control Serah or Noel. If the leader "die" in battle control automatically change to the other until the end of battle. The AI is a little better compared to the first game, but still not quite smart. One thing it annoyingly has trouble with is considering the target weaknesses with the attacker attributes, like using magic attacks in a physical build just because the target has magic weakness, thus throwing your carefully made build in the garbage. =/

Monster Crystalarium and "food".
The Crystalarium is back, a little different but essentially the same. The item upgrade system was simplified and merged with the shopping NPC, which makes things less mysterious but not as interesting. On the other hand the Monster System is new and deserves an explanation.
As you defeat creatures you may get their crystal. Once you do you are able to use them as the 3rd member of your party (yes, you can have chocobos fighting for you), and they get their own crystalarium. Unlike your characters though, in order to expand/evolve their crystalarium you need to use what we like to call "monster food", which are items dropped from creatures or purchased on the shop. On top of that each creature can be infused into other creatures, transferring their known skills and passive abilities. This allows you to make extremely powerful allies, if you decide to grind for them.

Monster Infusion.
The equipment system suffered a complete overhaul. Now each gear has "power points" to be equipped and each character has a maximum of 100 points to mix and match. Fortunately the paradigm shifting was made faster and more responsive and the linearity of the game was broken a bit, although walking around the same place up and down delivering quests doesn't really make it any better. They did fix the scaling of the game, so each battle doesn't feel useless anymore, and that is one of our main problems with the first game.


In the end we had a much better experience with Final Fantasy XIII-2 than with the first game. Unfortunately badass Lightning is not a main character (despite being stamped all over the game), but Serah and Noel proves to be enjoyable enough. Even Hope overcomes his whining issues! If you played (or watched) the first game and is looking for some more, Final Fantasy XII-2 do not disappoint.

If you'd like to dive deep into the Monster System, check this guide.

March 15, 2017

The Stanley Parable Review


The Stanley Parable is a very simple first person story driven game. Your goal is really a mystery until you actually play the game for a while.

THE decision.

Because the game is based on the story, there is no mechanics but walking and occasionally interacting with a door or object. But in order to give you something let us say this: The game has a narrator describing your actions and things get really interesting when you reach a critical decision making point with two open doors.


The voice over really makes the game shine. The actor was extremely skilled in depicting the intended emotions. It is also very entertaining to do the same thing over and over or just don't do anything in order to hear his satirical lines. Overall it is a short game but definitely a very unique and interesting one.

February 15, 2017

Final Fantasy XIII Review


Final Fantasy XIII is a Japanese RPG in which your goal is to survive the unfortunate sequence of events that led you and your friends to exile.

Paradigm shifting.

The gameplay is very simple, you move your party through a very linear map battling multiple opponents. Like other games from the franchise you have an "action bar" that fills up as time goes by and allows you to queue up battle actions. The special thing about this game battle system is that each character has one of five roles: Commando, Ravager, Sentinel, Synergist, Saboteur and Medic. Each role has exclusive abilities. In order to efficiently fight different enemies proper shift of Paradigms (the defined roles of your party) is essential. The usual goal is staggering an enemy for increased damage. You only control the party leader, the other two members are controlled by the AI, a mediocre one.

Leveling up a weapon to maximum level.

Each battle awards you Crystalarium Points (CP) and occasionally upgrade components. As you accumulate CP you increase basic attributes and learn new combat actions (skills). Components on the other hand are used to upgrade equipment. This components are divided into two categories, organic and synthetic. Organic components give a small amount of experience while providing a bonus multiplier for the next components. Synthetic ones give a big amount of experience while decreasing the bonus provided by organic components. Unfortunately this ends up removing experimentation and constant progression, as the optimal strategy is to always accumulate enough organic components to reach a high level booster and then dump one single type of synthetic component to make full use off all the experience multiplier.


For some reason it was decided that each chapter would give the player increased rewards. Which means that the more battles you pick the longer it will take you to reach the strongest tiers of power. Artificially increasing gameplay time without any real benefit. Overall Final Fantasy XIII is not a bad game, we really like the idea of been able to use creature parts to enhance equipment. But the game becomes very repetitive quickly with nothing really pushing your forward but the plot. In the end you can just watch the whole thing on Youtube without having to spend 50+ hours fighting the same creatures, in different colors, over and over.

Here are some very useful links and guides we recommend giving a look:
Detailed in Depth character guide
FF XIII Wikia and Components list
How to get Auto-Haste
Mission Locations
Mission Guide

February 9, 2017

Fire Emblem Heroes Review

Once in a blue moon a mobile game catches our attention. This is an extra review, our regular PC review will follow soon.

Fire Emblem Heroes is a free to play (F2P) turn based strategy game in which your goal is to win as many battles as you can. As most F2P mobile games it has monetization strategies that are part of the game loop and we will discuss its implication at the end.


Gameplay is quite simple, in order to battle you need stamina, a resource that recharges one point every five minutes, capped at 50 (4 hours and 10 minutes for full charge). You control a party of four characters and each have one action per turn. As any strategy game positioning is key to victory. On top of that there are 3+1 "colors" of characters, each having strength over another and weakness under the third. The fourth is the "colorless" and has no strengths or weakness based on color. Been able to assemble a party that exploits this triangle is as important as positioning.


The game progresses in two ways: The first is by leveling your characters as they defeat enemies, increasing the units attributes. Unfortunately if your hero die in battle, even if he got enough to level up, even if you win the battle, because he died, he gets nothing. The second is by increasing the rarity of your characters (the number of stars they have, from 1 to 5), but in order to do that you need to compete against other players team (controlled by the computer). You get 3 battles per day and can accumulate score up to seven victories in a row. Arenas reset every week, so you get a total of 21 battles to define your top score.

Unfortunately the strategy to monetize the game negatively hits all this systems directly. Let us enumerate for ease of understanding:

1) The stronger the challenge, the higher the cost of stamina. Lv 1 battles cost 1 stamina, Lv 40 battles costs 9 stamina (18 once the lunch discount period ends). This means that the more you play the game, the least you will be able to play, unless you pay to recharge your stamina.

2) The amount of resources needed for turning a 3* (three star) character in a 4* is 2.000 feathers (arena currency), roughly 2~3 weeks depending on your performance. In order to upgrade a 4* into a 5* you need an astounding 20.000 feathers. That means about 20~30 weeks worth of resources!! We got 1.000 feathers in the first week with a 5* and 4* in our team. You can see how this takes a long time... Or, you can pay until you get all 5* characters out of the batch.

3) You can merge equal characters to make one of them stronger... The implications (and limits) of this system is anyone guess, but they point to a nasty pay to win loop. A Lv40 5* character (current max level) can be further improved by combining another copy of that 5* character. Again, how do you get 5* characters? Oh yeah, you either pay or farm for months...


The game has great art, nice music and effects. But it ends being more of a money pit than a meaningful long term entertainment through gameplay. At the moment there is no indication that you will have a reliable way through play of building a strong party. Maybe in a future patch...

Update (28/03/2017): After keeping up with the game for almost two months Nintendo decided to increase the quantity of Orbs and Feathers you get by casually playing the game every day. Although you will never be on the frontier of the trends unless you pay, you will be able to build a full 5* team and compete with strong opponents with dedication.



PS: Character attributes are random. So equal characters with equal stars are not equally good! That means even if you get lucky and get a 5* character, it might not be better than a good 4* character roll! And they also do NOT level up equally. A character that starts bad might be a late bloomer, which makes that much harder to compare them (although our experience has shown that a bad starting status never picks up). Here is a high definition image step-by-step.

January 9, 2017

Heroes of Loot Review

Heroes of Loot is a pixelated rogue-like dungeon crawler game where your goal is to achieve the deepest randomly generated dungeon you can. With random quests, random enemies you will never know what to expect!


Acid means you are rocking!
As typical from rogue-likes, you get only one life. You can choose between 5 characters and your attacks are automatically aimed (you can manually aim with the mouse). As you kill creatures you will level up, gaining more health and increased damage. Beware that the deeper the dungeon the stronger the enemies. As the name says you will be picking an extraordinary amount of loot, of which mostly are coins and gems whose primary goal is to increase your score. Yet the game lacks a local scoring system, despite keeping tracking of it. You can find the global leaderboards here.

Random God knows no fairness!
There are two forms of progression during your run: Moving deeper into the dungeon and leveling up your character. Both can also be increased permanently by finding a Medallion of Time and six Pieces of Equipment, respectively. You can only find one item of each per run. Unfortunately pacing of the game also lack some balance, either being too hard or too easy. Getting the Medallion of Time actually makes the game harder since your character level do not scale at the same pace. And Shiny Loot God forbid you wanting to change to a character that has not leveled up after picking up a couple medallions! You are in for a slow grind.


Despite its problems Heroes of Loot is an interesting title that shows how simple procedural dungeons with few enemy types and some cool magic can make for a big challenge! Due to it simplicity it is also a great game for playing co-op.

Can you beat our top score?
PS1: Our tests show that you get your first six pieces of equipment (for each character) at dungeons 1~5, the next six at 6~9, and so forth. The first Medallion of Time can be found on dungeons 20~30, the second 30~40 and so forth.


PS2: The default controller was no good, so we adapted and published our setup under Heroes of Loot (MekEye v1.0). Use X or the Left Grip to attack.


January 1, 2017

Scores are gone!


We have been thinking for a while on why we review games and what our intention in scoring them is. What makes a game 10? What makes a game 7? What would make a game 1? Would we even play a game that scored 1?


So we took a step back to consider our score goal. We want to be objective, giving our readers a direct way to compare how successful a game is in implementing its mechanics. But how can we compare a two year game made by 2~3 people in a 50k budget against a four year project made by over 200 people and hundreds of millions of money to back them up? How objective can we be without taking that into consideration? How about playing games from 10 or 20 years ago, like we did with Half-Life. Game design changed since then, but is the game not worth playing? So instead of looking for an Ultimate Budget/Quality/Release formula let us look into what makes us play the game in the first place: It looks interesting.

That means we are playing games because they already have something unique. In this two years, how many games have we reviewed not worthy of being played? In this two years, we reviewed 23 games, of which 30% were scored 10, all the rest were 7 or more. No matter how simple or small a game is, we are not going to pick something that doesn't look, say or read minimally interesting. Therefore we are probably never going to score anything 5 or bellow.

Pointing out how a game can be better doesn't mean the game is not worthy of playing. The same way that not pointing out anything doesn't mean the game has no flaws! Heck, we just made a huge Fallout 4 review and barely pointed out the many flaws in the game... Why? Because there is too much good stuff going on to focus on the bad!


So from 2017 forward we are no longer scoring games. If a game has amazing art, music, graphics or whatever, rest assured we will mention it. =)

Happy New Year and we wish you a 2017 full of many adventures!