January 26, 2018

Reverse Crawl Review


Reverse Crawl is a turn based strategy combat game. Your goal is to take over the kingdom that was once yours by bringing back allies from the dead or making bonds with new and old ones.


Troop selection.
Gameplay is very simple, at the start of each battle you can choose what kind of troops you are summoning to control in a hex-grid field. You can only move, attack or guard until you get some other special command. The goal is to defeat all enemies before your own troops get defeated. Relying on strategy and spell casting to overpower your opponents is mandatory, as your own troops are not as strong as the heroes you face.

Battle grid.
The main progression happens through the story. After every chapter you get to chose between three adventures. On top of it you will be getting a new power, unit or spell that you can use in combat. Every successful combat gives you experience that you can then use for unlocking stronger powers and perks.


Overall Reverse Crawl is a corky story and not a bad game. The idea of being the dungeon still has strong untapped potential as the game is more about combat then "being the dungeon" yourself. There are a lot of UI improvements that could be made, and the number scaling does not enhance experience. That said, it is an indie game made by a single developer and definitely not a low standard to stand on. Specially when you always need to take into consideration unit weaknesses before deploying them. Could say it is kind of convoluted, but maybe that is not a bad thing for this kind of game.

January 5, 2018

Valley Review


Valley is a first person adventure game. After getting lost in a kayaking trip, your goal is to find your way out of a mysterious Valley.


Collectible hunt.
Gameplay is very simple, you run and jump around shooting beams of life or draining it out of the valleys nature. If you die you will automatically harvest the life from the Valley to be reborn. Progression happens as you move through the story, very simple. There is also a collection going on the side that you will use to open secret doors in one of the last stages of the game.

Enjoy the thunder, it only happens once!
We feel that the pacing could have been improved by layering the different mechanics you learn through the game in the same challenge. Most of them you will learn, use it and then never encounter them again, wasting good possibility space.


Although it was made by a small indie studio, the game boosts an AAA quality. Goes without saying that budget does affect the length of the game, making Valley a short experience overall, but one definitely worth journeying into. Specially if you want to see what a handful of capable developers can achieve.