We have been thinking for a while on why we review games and what our intention in scoring them is. What makes a game 10? What makes a game 7? What would make a game 1? Would we even play a game that scored 1?
So we took a step back to consider our score goal. We want to be objective, giving our readers a direct way to compare how successful a game is in implementing its mechanics. But how can we compare a two year game made by 2~3 people in a 50k budget against a four year project made by over 200 people and hundreds of millions of money to back them up? How objective can we be without taking that into consideration? How about playing games from 10 or 20 years ago, like we did with Half-Life. Game design changed since then, but is the game not worth playing? So instead of looking for an Ultimate Budget/Quality/Release formula let us look into what makes us play the game in the first place: It looks interesting.
That means we are playing games because they already have something unique. In this two years, how many games have we reviewed not worthy of being played? In this two years, we reviewed 23 games, of which 30% were scored 10, all the rest were 7 or more. No matter how simple or small a game is, we are not going to pick something that doesn't look, say or read minimally interesting. Therefore we are probably never going to score anything 5 or bellow.
Pointing out how a game can be better doesn't mean the game is not worthy of playing. The same way that not pointing out anything doesn't mean the game has no flaws! Heck, we just made a huge Fallout 4 review and barely pointed out the many flaws in the game... Why? Because there is too much good stuff going on to focus on the bad!
So from 2017 forward we are no longer scoring games. If a game has amazing art, music, graphics or whatever, rest assured we will mention it. =)
Happy New Year and we wish you a 2017 full of many adventures!
Happy New Year and we wish you a 2017 full of many adventures!
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