After playing over 400 hours of Fallout 4 throughout the last year, what have we learned that is worth sharing? Great question young wastelander, here is a quick and dirt 6 points breakdown:
1) Gather all meat from dead animals, they can be cooked for easy extra XP + CAPS.
2) As soon as you start setting a base, plant Tato, Mutfruit and Corn so you can produce Vegetable Starch, a good source of XP and adhesive.
Gathering saves you CAPS. |
3) Pick the "Scavenger" build we provide, very early.
4) Buy every fertilizer shipment (packs of 25+) you come across. You can use it to make tons of XP + CAPS, ammunition and fireworks!
5) Gather valuable junk for minimizing expenses with traders.
6) Try not to buy ammo! Make it due with what you have.
Legendaries Weapons: These are some very strong weapons you can buy from traders. Use at your own discretion, as they might be overpowered and make the game too easy for you:
Overseer's Guardian, .45 ammo (swap for .308 ammo)
Spray n' Pray, .45 ammo
Kiloton Radium Rifle, .45 ammo (Far Harbor DLC)
Big Boy, mini nukes
Junk Collection:
TAG a material. |
As you play you will find many "junk" items that can be scrapped for materials. These materials will be used for building settlement or modifying gear. An important point about materials is that every one of them can be bought from merchants across the Commonwealth for fairly high prices, with the very exception of bones that are not available as shipments. You should tag these materials as soon as possible so you can easily gather them:
Ballistic Fiber - Very rare material that you will use to fortify clothing.
Bones - Common material, useful source of XP and Oil.
Circuitry - Rare material for building/modding any kind of electronic.
Nuclear Material - Rare material for building and weapon modding.
Gold - Has limited uses, but light material.
This are optional materials, either for being too heavy to efficiently gather or just cheap enough to buy from traders:
Acid - Common and cheap, used with bones to make oil. (Sold only in Bunker Hill.)
Crystal - Rare and heavy material for weapon modding.
Fiber Optics - Rare and heavy material for building/modding.
Oil - Common, used for crafting explosives (and XP), but very heavy components. It can also be crafted with acid and bones.
Screw - Common, cheap and heavy material, used often for building/modding.
The Scavenger Build:
Highlighted container. |
With 70 perks to choose from, how to prioritize? How to even start? Here are 5 Perks that we consider very important to get most out of the game and we strongly recommend you should acquire them in this order, as soon as possible (which is, from level 1 to 5):
Locksmith (Perception 4) will allow you to pick most locks in the game (and there are a lot of them!).
Fortune Finder (Luck 1) allows you to find CAPS in almost every container in the game.
Scrounger (Luck 2) allows you to find ammunition in almost every container in the game.
Hacker (Intelligence 4) allows you to hack computers.
Scrapper 2 (Intelligence 5 and Lv 23) will allow you to see tagged items without opening the container window. Gold and Silver are commonly found in safes, which combos really well with this perk, highlighting those safes for you.
Therefore we recommend starting your character with 4 points in Perception, 4 points in Intelligence, and 2 points in Luck. You will still have 30 points left to personalize your character.
7) Extra: Settlement Management.
Stores + Brahmins. |
Build Stores: As soon as possible you want to be building stores to provide you CAPS every day, in every settlement (capped at 50 CAPS a day, per settlement). It might sound little, but days come and go, by the time you actually reach an unfrequented settlement you will have thousands of CAPS waiting for you.
Get 3 Brahmins: You will also want to have 3 Brahmins (use cages, from Wastelander Workshop DLC) in every settlement. They will produce a constant income of fertilizer. You can have more than 3, but the productions is capped at 3 per day.
Remember, we like money, we like looting and we are active settlement builders. But we also want to be efficient without using exploits or spending too much time micro-managing our inventory. This are our suggestions based on this play style, take what works for you and have fun!