Clicker Heroes is a "Clicker" game in which your goal is to achieve the last room of the "dungeon" (or beat your highest room ever) by killing creatures. Despite being a very simple game, it does require active play to an extent, but the most part of it will be the game open in the background waiting for enough gold to accumulate before you can move on to the next stage, we will explain that soon.
The game loop consists of killing creatures by either clicking on them or waiting for your heroes to do it for you, for which you will be awarded gold, which then will be used to level up your heroes and cause more damage. Once you have enough damage you will be able to kill bosses for Hero Souls(HS), that can be claimed once you reset your progress by Ascending. Each HS improves your damage by 10% or can be used as currency to buy Ancients, statues of great power that will improve your performance by increasing damage, gold dropped, skill cooldown, skill duration and other chances in the game. Every Ancient has their own level that can be permanently increased for more powerful bonuses, some of them have no limit for how much bonus they will provide. You also can equip Relics, artifacts that have been infused with ancient power, so you can boost even further your bonuses.
Every 10 levels that you beat for the first time will give you a special boost called Hero Gild, and this boost can be moved between your different heroes to provide the best damage possible. Unfortunately each boss is roughly two times more difficult than the last one, which means that sooner or later you will achieve a point in the game where you will be forced to either ascend, going back to room level 1, or wait for increasingly long hours until you can level up your heroes enough to kill the boss. It does take much less time to go through the levels again, as you will be much more powerful with the HS you just got, than it would take farming gold on a fixed level to defeat the next boss. This is where the "waiting in the background" comes from, as the more quickly you want to move on, the more constantly you will have to ascend and level up your heroes so you can move on to the next level before being able to push your limit again.
Despite feeling that the ascending mechanic needs improvement compared to idle gold farming, overall the game presents a very singular experience that can be taken as light or as hard as you want. You can click and reset often for a fast paced game or you can just chill and wait until your heroes do the work for you, resetting your progress whenever feels convenient or when you have time to click some more. The game is also free to play, so you can check this emerging "clicking" kind of game with no strings attached.
Final Score: 7 out of 10.
Final Score: 7 out of 10.